:-) [filip's blog] all stuff I want to write down on the net tag:blogger.com,1999:blog-5419460 2004-12-16T02:47:55Z Blogger
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filip 2004-12-16T09:07:29+08:00 2004-12-16T02:45:29Z 2004-12-16T01:07:11Z tag:blogger.com,1999:blog-5419460.post-110315923129029585 formZ 5 <img src="http://www.formz.com/images/version_5_0/form-Z_5.0.jpg" border="0" /> <br /> <br /> <br /><p align="left"><b>form·Z</b> 5.0 includes a variety of new features and also incorporates version 4.5, which was only released to a group of beta testers and plugin developers. V. 4.5, first and foremost, offered the new API technology and script language of <b>form·Z</b>. During the beta testing effort, many features initially planned for v. 5.0 were also completed.This development led to the release of v. 5.0 simultaneously with v. 4.5. <br /> <br /><b>form·Z</b> 5.0 is the first native OS X version and represents the end of support for the classic MacOS operating system. It requires OS X 10.2 or later. It also supports Windows XP, 2000, NT, ME and 98. Windows 95 is no longer supported. <br /> <br /><span class="headline3" style="color:#cc0000;"><img height="151" hspace="10" src="http://www.formz.com/images/version_5_0/draft_sweep_yellow.jpg" width="300" align="right" />Application Programming Interface <br />and form·Z Script Language</span> <br /> <br />The API technology and the script language of <b>form·Z</b> are both methods that invite the user to develop his or her own extensions to the program. This can be done either through a plugin that is developed outside of <b>form·Z</b> or through a script that is developed using <b>form·Z</b>'s own editing environment. <br /> <br />A plugin is written in the C or C++ computer language and is compiled into a binary library. A script is written in the <b>form·Z script language (FSL)</b>, which is a simplified version of the C language. It is intended for a novice programmer who may get started with adding extensions to <b>form·Z</b> without having to set up a complete C or C++ based development environment. Once a script has been written, it is generally fairly straightforward to convert the FSL code of the script to real C or C++ code for use in a plugin. <br /> <br /><b><span class="headline3" style="color:#cc0000;"></span></b>The <b>form·Z</b> API provides access to much of the <b>form·Z</b> functionality including modeling operations, interface elements, data access, memory management and math functions. The API supports nine types of extensions: custom attributes, file translators, object types, renderers, commands, palettes, RenderZone shaders, tools, and utilities. All of these are available for plugin development. The latter five are also available for scripts. The API includes over 3,000 functions which are explained through an HTML based on line documentation and a PDF based developer guide. The <b>form·Z</b> 5.0 package contains a number of ready to run examples for scripts and plugins that are expected to prove valuable as learning resources. auto.des.sys expects that savvy users will take full advantage of the plug-in and scripting capabilities to add their unique personal enhancements to the power of <b>form·Z</b>. </p><span style="color:#ff6600;">Interface </span> <br /><span style="color:#ff6600;"> <br /></span>• The functionality of the <b>Paste From Modeling...</b> and <b>Paste From Drafting</b> commands in the <b>Edit</b> menu have been expanded and the ability to transfer information directly from one window to another (without going through the clipboard) is now provided, through a newly introduced list of windows where selections can be made. <br /> <br />• The <b>Select By...</b> item of the <b>Edit</b> menu has been extended with more categories for selection, the ability to define multiple selection sets, and the ability to save the selection criteria with a project. <br /> <br />• The <b>font </b>support in <b>form·Z</b> has been improved and is now more compatible with the font control supported by third party software and the operating systems. This has affected the Project: Fonts options set in the <b>Preferences</b> dialog invoked from the <b>Edit</b> menu. <br /> <br /> <br /> <br /> <br /><table cellspacing="0" cellpadding="0" width="100%" border="0"><tbody><tr><td valign="top" width="300">• <b>OpenGL</b> renderings that are produced by the <br /><b>Interactive Shaded</b> item of the <b>Display</b> menu, <br />now have the ability to include <b>Shadows</b> and are much more interactive as they are executed <br />smoothly in real time.</td><td valign="top" width="300">• A new line renderer, called <b>Doodle</b>, has been introduced in the <b>Display</b> menu. It produces <br />line drawings that look like quick hand-drawn <br />sketches. <br /></td></tr></tbody></table> <br /> <br /> <br /> <br /> <br /><img height="220" src="http://www.formz.com/images/version_5_0/Open_GL_Shadows.gif" width="300" /> <br />An <strong>Interactive Shaded</strong> renderingwith and without shadows. <br /> <br /><img height="221" src="http://www.formz.com/images/version_5_0/Parthenon_Doodle.gif" width="300" align="top" /> <br />Hidden line based <strong>Doodle</strong> renderingsusing different default styles <br /> <br />• The new item <b>Attributes...</b> in the <b>Options</b> menu now allows a user to define custom attributes. A complete dialog based environment where attributes can be listed, defined, edited, and/or revised is also provided. <br /> <br />• <b>Information Management</b> is another new item in the <b>Options</b> menu. It allows you to articulate the information of the attributes, to produce lists or spreadsheets and to compose records or bills of materials. These capabilities support <b>form·Z</b>'s <b>BIM (Building Information Modeling)</b> <br /> <br />• A few enhancements have been made to the <b>export/import procedures</b> that affect mostly how text, textures, and surface styles are imported and how facetted shapes are exported. Also, adjustments have been made to the <b>Art•lantis</b>, <b>DXF</b>, and <b>DWG</b> formats. <br /> <br />• A new menu, called <b>Extensions</b>, has been introduced before the Help menu. It contains the items: <b>Extensions Manager...</b>, <b>Run Utility...</b>, <b>Run Recent Utility</b>, and <b>Use Script Debugger</b>. They support the script editor and the execution of utility types of plugins and scripts. At the end of the menu, a list of installed plugins appear and can be run from there. Also, a new type of window, the <b>Script Editing</b> window, has been introduced. These interface changes are discussed in full detail in the introductory chapter of the <b>form·Z</b> SDK Manual. <br /> <br /><span style="color:#ff6600;">Modeling <br /></span><span class="secondary">(click on the images to zoom in</span>) <br /> <br /><span class="headline3" style="color:#ff6600;"></span>• Four new primitives of <b>ruled parametric surfaces</b> have been introduced: <b>paraboloid</b>, <b>single hyperboloid</b>, <b>double hyperboloid</b>, and <b>hyperbolic paraboloid</b>. <br /> <br /> <br /><table cellspacing="0" cellpadding="0" width="100%" border="0"><tbody><tr><td valign="top" align="middle" width="300"><p><a href="http://www.formz.com/images/version_5_0/hyperboloids.gif" target="_blank"><img src="http://www.formz.com/images/version_5_0/hyperboloids_LOW.jpg" border="0" /> <br /></a><span class="secondary">Paraboloid, Single hyperboloid, Double hyperboloid, Hyperbolic paraboloid </span></p><p align="left"><span class="secondary">• The <b>Star</b> tool, which is a plugin, has been introduced in the <b>Balls</b> palette. It produces 3D solid stars.</span></p></td><td valign="top" width="300"></td></tr><tr><td align="middle" width="300"><p><a href="http://www.formz.com/images/version_5_0/Star.gif" target="_blank"><img height="114" src="http://www.formz.com/images/version_5_0/Star.gif" width="233" border="0" /> <br /></a><span class="secondary">Star objects created from <br />different base types </span></p><span class="secondary"><p align="justify"> <br />• A new plugin, the <b>Frame</b> tool, has been added. It derives frame like structures by converting the edges of an object into round beams and its vertices into spheres, all of which are unioned together into a single solid. <br /> <br /></p></span></td><td valign="top" width="300"></td></tr><tr><td valign="top" align="middle" width="300"><p><img height="229" src="http://www.formz.com/images/version_4_5/frame.jpg" width="300" /> <br /><span class="secondary">Frame objects</span></p><p align="justify"><span class="secondary">• A new plugin tool that generates <b>new detailed screws/bolts</b> has been introduced next to the previous screws/bolts. <br /> <br /></p><table cellspacing="0" cellpadding="0" width="233" border="0"><tbody><tr><td><div align="center"><a href="http://www.formz.com/images/version_5_0/gear_02.gif" target="_blank"><img height="81" src="http://www.formz.com/images/version_5_0/gear_02.gif" width="54" border="0" /></a><a href="http://www.formz.com/images/version_5_0/gear_01.gif" target="_blank"><img height="79" src="http://www.formz.com/images/version_5_0/gear_01.gif" width="70" border="0" /></a><a href="http://www.formz.com/images/version_5_0/gear_03.gif" target="_blank"><img height="78" src="http://www.formz.com/images/version_5_0/gear_03.gif" width="96" border="0" /> <br /></a><span class="secondary">Gear teeth with pressure angle <br />at various degrees</span> <br /></div></td></tr></tbody></table><p align="justify">• A new plugin tool that generates <b>accurate gears</b> has been introduced. </p><p align="justify">• Two new options have been added to the <b>Sweep</b> tool: the ability to join coplanar faces and the ability to generate axial and two-source sweeps from source shapes that are already positioned at the end or ends of a path. <br /> <br />• A new type of sweep, called <b>draft sweep</b>, has been introduced. It generates sweep objects using draft angles and mathematical formulas, which drastically extends the repertoire of the sweeps. <br /></p></span></td><td valign="top" width="300"> <br /> <br /></td></tr><tr><td valign="top" align="middle" width="300"><span class="secondary"><img height="118" src="http://www.formz.com/images/version_4_5/draft_sweep2.jpg" width="300" /> <br />Draft Sweeping a circle along a helix <br />using predefined functions sine, <br />cosine, half-sine, and half-cosine.</span></td><td valign="top" width="300"></td></tr></tbody></table> <br /> <br /><span class="secondary"></span><a href="http://www.formz.com/images/version_5_0/hyperboloids.gif" target="_blank"> <br /></a>• A new <b>Formula Curve</b> tool has been added and offers the ability to generate curves from preset or user provided mathematical formulas. <br /> <br /> <br /> <br /><table cellspacing="0" cellpadding="0" width="233" align="left" border="0" hspace="10"><tbody><tr><td><div align="center"><a href="http://www.formz.com/images/version_5_0/Formula_Surfaces.gif" target="_blank"><img height="117" src="http://www.formz.com/images/version_5_0/Formula_Surfaces_LOW.jpg" width="233" border="0" /> <br /></a><span class="secondary">Examples of predefined <br />formula surfaces <br /></span></div></td></tr></tbody></table> <br /> <br />• A new <b>Formula Surface</b> tool has been added and offers the ability to generate surface objects from standard formulas as well as a variety of well known mathematical types, such as Mobius Strip, Catalan, Catenoid Helicoid, Enneper, Henneberg, Monkey Saddle, Whitney Umbrella, Steinbach Screw, and Shoe Surface. It also allows a user to generate a custom defined surface from his/her own formula. <br /> <br />• Stitches produced by the <b>Trim/Split</b> and <b>Stitch</b> tools can now be smoothly rounded in addition to the previously available polygonal rounding. <br /> <br /><a href="http://www.formz.com/images/version_4_5/smoothtext2.jpg" target="_blank"><img height="57" hspace="10" src="http://www.formz.com/images/version_4_5/smoothtext2.jpg" width="180" align="left" border="0" /></a>• <b>Smooth parametric text</b> can now be generated by the <b>Text Place</b> tool, in addition to the previously available polygonal text. The importation and management of the text fonts has also been drastically simplified. <br /> <br />• The <b>Query Attributes</b> dialog has been significantly extended and revised to accommodate the newly introduced attribute types. <br /> <br />• Two new tools, <b>Object Doctor</b> and <b>Project Doctor</b>, have been introduced. They either simply detect irregularities found on an object or project, or they repair them, whenever possible. The option to preview the irregularities in a preview dialog is also available. <br /> <br /><img height="171" src="http://www.formz.com/images/version_4_5/clones.jpg" width="233" align="right" />• Objects can now be <b>cloned</b> when copied and placed. Cloned objects follow the behavior of one of their members, when operations, such as geometric transformations, are applied to it. Information about clones is now offered in the <b>Query Object</b> dialog and a new tool, called <b>Unclone</b>, has also been implemented and is useful for undoing cloning. <br /> <br />• A new <b>Replace</b> tool now makes it possible to easily replace groups of objects with a single operation. This facilitates the use of low resolution objects as place holders during early stages of model development, which can then be easily replaced with the real detailed objects at the end of the process. <br /> <br />• A new <b>Copy Attributes</b> tool has been introduced and can be used to selectively copy many attributes from one object to one or more other objects. <br /> <br /><span style="color:#ff6600;">Rendering </span> <br /> <br /><b>form·Z</b> RenderZone 5.0 is based on LightWorks v. 7.4, which, in addition to a number of bug fixes, contains a few new rendering features, as follows: <br /> <br />• <b>Additional types of maps</b> can now be used with spherical and cubic environments to produce reflections. Cubic environments can now be defined using a single image map that is a composite of six images, one for each side of the cube. In previous versions the six maps had to be separate. Spherical environments can now be defined using a spherical image map, in addition to the previously available panoramic map. A spherical map can be thought of as a 3D panorama that expands to the complete surface of a sphere. <br /> <br />• A new type of light, the environment light, has been introduced. With this type of light images that may be mapped on an environment act themselves like lights, which results in more accurate lighting effects. Also, a new simple method for defining atmospheric effects of distant lights has been added. <br /> <br /> <br /> <br /><table cellspacing="0" cellpadding="0" width="233" align="right" border="0" hspace="10"><tbody><tr><td><div align="center"><a href="http://www.formz.com/images/version_5_0/HDRI_Renderings.gif" target="_blank"><img height="172" src="http://www.formz.com/images/version_5_0/HDRI_Renderings_LOW.gif" width="233" border="0" /></a> <br /><span class="secondary">A scene rendered five times, each time with a different environment light.</span> <br /></div></td></tr></tbody></table> <br /> <br />• In support of the new <b>environment light</b>, two new image formats, namely <b>HDRI</b> and <b>OpenEXR</b> are now supported. Lighting oriented images in these formats are available and can be downloaded from the Internet. At the same time, images in any format can be used with the environment lights. <br /> <br />In addition to the new enhancements provided by LightWorks, a few more have resulted from the new API release, as follows: <br /> <br />• A variety of <b>shaders</b> that have been implemented <b>as plugins</b> have been added and can be selected from pop up menus as all the other shaders. In addition to their functionality, they offer examples of how the shader repertoire can be extended and customized by writing either one?s own plugins or scripts. <br /> <br /> filip 2004-12-16T08:50:55+08:00 2004-12-16T02:47:55Z 2004-12-16T00:50:45Z tag:blogger.com,1999:blog-5419460.post-110315824518558619 NTT DoCoMo: VISION 2010
NTT DoCoMo: VISION 2010
VISION 2010


看影片吧,怪的是,都已經是去年的東西,為什麼我居然沒有已經看過的印象......
filip 2004-12-14T11:52:27+08:00 2004-12-14T04:04:27Z 2004-12-14T04:04:27Z tag:blogger.com,1999:blog-5419460.post-110299706747622173 MMCmicro by Samsung
News & Pics form Engadget

Samsung推出新的記憶卡規格:MMCmicro
主要是基於MMC或是以MMC為標準的技術,但是MMCmicro甚至比RS-MMC(MMC的迷你版)還小 。MMCmicro的主要應用為手機以及智慧型手機的擴充記憶體。Samsung預計於明年初開始大量製造MMCmicro,初期容量有 32、64、128MB三種

MMCmicro
這樣看應該不知道它有多小吧
MMCmicro
瞧瞧它和鍵盤的大小比例關係
MMCmicro MMCmicro
大概就是指甲那麼大而已,It's so cute!!
filip 2004-12-14T10:22:50+08:00 2004-12-15T07:07:50Z 2004-12-14T02:28:20Z tag:blogger.com,1999:blog-5419460.post-110299130053680125 MSN Toolbar Suite Beta: with docuements search
Find anything, anywhere, fast with MSN Toolbar Suite

微軟於禮拜一推出桌面搜尋工具,可以搜尋本機的電子郵件以及附檔、Outlook、也可以搜尋作業系統中的檔案,如同Google的Desktop Search,微軟的Toolbar Suite也是同樣以網頁搜尋為主的技術來對於檔案進行搜尋。


MSN Toolbar和微軟作業系統以及應用程式的整合方面,除了IE以外,MSN Toolbar也整合至檔案總管、Outlook,以及系統工作列上。
MSN Deskbar
MSN Toolbar in Outlook

另外就是把其他的MSN服務(Messenger、Hotmail、MSN Space、MyMSN)綁在一起方便共同存取使用。
Toolbar location

同時,為了可以快速搜尋,微軟也增加了如同Google Desktop Search一樣的Indexing service(若開啟的話)

MSN Desktop Search Indexing Status
至於一些基本功能如Highlight搜尋關鍵字、阻擋pop-up,以MSN Search Engine進行網頁搜尋,自動填表、記憶線上密碼的功能當然也都有。
Block Pop-Up Ads with MSN Toolbar

但是,為什麼我還是覺得不知道那裡怪怪的?是因為目前只有支援英文的關係嗎?還是調整選項總有綁手綁腳的感覺呢?應該這樣說吧,我喜歡Google Toolbar和Blog this的整合。但是MSN整合太多東西了,你可以說這樣很好,但我卻覺得有點害怕當我們愈來愈倚賴這類整合性工具的時候(尤其是它又和作業系統整合跑File Indexing Service),若使用者不夠謹慎小心來管理自己的電腦以及網路安全存取,那麼無疑是將自己的隱私完整的雙手奉上。

另外,對於MSN與Google Desktop Search的比較,這邊有列表:

What Google has that MSN doesn't:
Deskbar has custom searches and API
Indexes AIM convesations
Has buttons for special searches, as opposed to only drop-down selection.
PageRank display
Advanced Google options (cache, translate, backlinks)

What MSN has that Google doesn't:
All the products are integrated, rather than a strange collection of disparate products
Can run Desktop Search from Toolbar and from Windows Explorer
Local Search
Mail notifier
IM statusGo to my MSN Space
More Form Fill options
Highlight search terms
--------------------------------
CNET News related report:
filip 2004-12-10T17:26:13+08:00 2004-12-10T09:38:13Z 2004-12-10T09:34:03Z tag:blogger.com,1999:blog-5419460.post-110267124353198574 Elisava Design Degree Show 2004
Graduating students from the Transportation Design Masters program at Spain's Elisava School of Design presented their work in the 2004 Degree Show entitled 'Mobility Techniques' held in July at the Mies van der Rohe Pavilion, in Barcelona.

The projects shown are based on a wide vision of transportation design and take into consideration mobility, aerodynamics, environmental impact, ergonomics, legislation, materials, production, security, technology and aesthetic principles. They also aim to provide strategic solutions of design that can generate a new commercial and brand potential for industry.

真是屌啊,在Mies的巴塞隆納館辦展覽,請點開連結看漂亮的概念車設計唄!

filip 2004-12-10T17:19:48+08:00 2004-12-10T09:25:48Z 2004-12-10T09:25:48Z tag:blogger.com,1999:blog-5419460.post-110267074891373090 Sharp's PA-VR10


最長可以連續錄音28小時(LP mode)(64mb記憶體),售價17000日幣,低環境噪音,以語音錄音為主要訴求,可以對於錄音文件有著時間標記方便檢索,也可以預約時間錄音,或是預定時間播放已錄製的語音訊息。12/18將在日本/英國/德國三地同步發售。
白色的錄音筆看起來真是質感非凡啊!
filip 2004-12-08T17:06:49+08:00 2004-12-08T09:17:49Z 2004-12-08T09:17:49Z tag:blogger.com,1999:blog-5419460.post-110249746953002642 Pretec i-Disk II 8GB
pretec_8gb.jpg PL23SE 2TE4TH 23RCLA image

這應該是目前最頂級的隨身碟了吧,8GB容量,USB 2.0界面,16MB/s讀取,12MB/s寫入。
可以塞很多張光碟ISO......目前僅有樣品,下個月會開始排上生產線。
filip 2004-12-08T13:41:30+08:00 2004-12-08T05:47:30Z 2004-12-08T05:41:41Z tag:blogger.com,1999:blog-5419460.post-110248450139269385 i4R_Top
i4R_Top

filip 2004-12-06T04:54:27+08:00 2004-12-06T02:45:27Z 2004-12-05T20:58:32Z tag:blogger.com,1999:blog-5419460.post-110228031267480927 3D MUSCLE
exp_01.jpg
system_mini.jpg

exp_00.jpg con_00.jpg


filip 2004-12-04T04:26:04+08:00 2004-12-03T20:29:04Z 2004-12-03T20:29:04Z tag:blogger.com,1999:blog-5419460.post-110210574448490497 2004 Weblog Award Polls
2004 Weblog Awards
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filip 2004-11-30T17:24:48+08:00 2004-12-15T09:54:48Z 2004-11-30T09:37:23Z tag:blogger.com,1999:blog-5419460.post-110180744339528278 SONY Finally support MP3 on its players <img height="297" alt="" src="http://www.sony.jp/CorporateCruise/Press/200411/11-1130/img/image003.jpg" width="203" /><img height="246" alt="" src="http://www.sony.jp/CorporateCruise/Press/200411/11-1130/img/image004.jpg" width="170" /> <br /> <br />所謂形勢比人強就是這樣啦,SONY終於正式推出可以直接支援MP3的硬碟以及快閃記憶體的MP3隨身聽,而舊款的機器也可以送回SONY以2000日幣的代價進行升級。SONY這台硬碟型隨身聽最讓人喜愛的特點就是電池的使用時間(最長30小時!),USB快速充電(1小時充到80%),而快閃記憶體那台使用時間則長到70小時咧! <br /> <br />後記:看了<a href="http://www6.head-fi.org/forums/showthread.php?p=1114659&posted=1#post1114659" target="_blank">這一篇Review</a>,看來SONY還有很大的改善空間呢! <br /><img style="BORDER-RIGHT: 0px; BORDER-TOP: 0px; VERTICAL-ALIGN: middle; BORDER-LEFT: 0px; WIDTH: 230px; BORDER-BOTTOM: 0px; HEIGHT: 141px" height="141" alt="" src="http://www.dapreview.net/e107_images/newspost_images/sony_playa_med.jpg" width="282" /> <br />"If there was a way I could return this thing, I'd do it in a second" <br />真是毫不客氣的Critic啊,目前看起來的問題有: <br /><ul><li>傳輸軟體當掉(software crashes)</li><li>過慢的傳輸速度</li><li>經常性的背景雜音(constant background noise with some (low-impedance) headphones)</li></ul>